Loading offline/savegame/data/internal.go→offline/savegame/data/custom/savegame.go +1 −1 Original line number Diff line number Diff line package data package custom // SaveGame is the internal representation of a save game. type SaveGame struct{} offline/savegame/data/json.go→offline/savegame/data/json/json.go +1 −1 Original line number Diff line number Diff line package data package json // User is the JSON container for user information. type User struct { Loading offline/savegame/data/xml.go→offline/savegame/data/xml/xml.go +1 −1 Original line number Diff line number Diff line package data package xml import "encoding/xml" Loading offline/savegame/savegame.go +7 −5 Original line number Diff line number Diff line Loading @@ -9,11 +9,13 @@ import ( "path" "strings" "repositories.muehmer.net/boris.muehmer/sotatool/offline/savegame/data" "repositories.muehmer.net/boris.muehmer/sotatool/offline/savegame/data/custom" sgjson "repositories.muehmer.net/boris.muehmer/sotatool/offline/savegame/data/json" sgxml "repositories.muehmer.net/boris.muehmer/sotatool/offline/savegame/data/xml" ) // savegame2xml converts an save game to the XML structure func savegame2xml(filename string) (*data.Database, error) { func savegame2xml(filename string) (*sgxml.Database, error) { f, err := os.Open(filename) if err != nil { return nil, fmt.Errorf("failed to open file %s", filename) Loading @@ -32,7 +34,7 @@ func savegame2xml(filename string) (*data.Database, error) { case xml.StartElement: switch se.Name.Local { case "database": var database data.Database var database sgxml.Database xe := xdec.DecodeElement(&database, &se) if xe != nil { return nil, fmt.Errorf("decode element failed: %v", xe) Loading @@ -52,7 +54,7 @@ func savegame2xml(filename string) (*data.Database, error) { } // Decode an save-game file to an internal structure. func Decode(filename string) (savegame *data.SaveGame, e error) { func Decode(filename string) (savegame *custom.SaveGame, e error) { database, err := savegame2xml(filename) if err != nil { return nil, err Loading @@ -66,7 +68,7 @@ func Decode(filename string) (savegame *data.SaveGame, e error) { // only a record has JSON data switch c.Name { case "CharacterName": var cn data.CharacterName var cn sgjson.CharacterName jdec := json.NewDecoder(strings.NewReader(r.DataJSON)) jerr := jdec.Decode(&cn) if jerr != nil { Loading Loading
offline/savegame/data/internal.go→offline/savegame/data/custom/savegame.go +1 −1 Original line number Diff line number Diff line package data package custom // SaveGame is the internal representation of a save game. type SaveGame struct{}
offline/savegame/data/json.go→offline/savegame/data/json/json.go +1 −1 Original line number Diff line number Diff line package data package json // User is the JSON container for user information. type User struct { Loading
offline/savegame/data/xml.go→offline/savegame/data/xml/xml.go +1 −1 Original line number Diff line number Diff line package data package xml import "encoding/xml" Loading
offline/savegame/savegame.go +7 −5 Original line number Diff line number Diff line Loading @@ -9,11 +9,13 @@ import ( "path" "strings" "repositories.muehmer.net/boris.muehmer/sotatool/offline/savegame/data" "repositories.muehmer.net/boris.muehmer/sotatool/offline/savegame/data/custom" sgjson "repositories.muehmer.net/boris.muehmer/sotatool/offline/savegame/data/json" sgxml "repositories.muehmer.net/boris.muehmer/sotatool/offline/savegame/data/xml" ) // savegame2xml converts an save game to the XML structure func savegame2xml(filename string) (*data.Database, error) { func savegame2xml(filename string) (*sgxml.Database, error) { f, err := os.Open(filename) if err != nil { return nil, fmt.Errorf("failed to open file %s", filename) Loading @@ -32,7 +34,7 @@ func savegame2xml(filename string) (*data.Database, error) { case xml.StartElement: switch se.Name.Local { case "database": var database data.Database var database sgxml.Database xe := xdec.DecodeElement(&database, &se) if xe != nil { return nil, fmt.Errorf("decode element failed: %v", xe) Loading @@ -52,7 +54,7 @@ func savegame2xml(filename string) (*data.Database, error) { } // Decode an save-game file to an internal structure. func Decode(filename string) (savegame *data.SaveGame, e error) { func Decode(filename string) (savegame *custom.SaveGame, e error) { database, err := savegame2xml(filename) if err != nil { return nil, err Loading @@ -66,7 +68,7 @@ func Decode(filename string) (savegame *data.SaveGame, e error) { // only a record has JSON data switch c.Name { case "CharacterName": var cn data.CharacterName var cn sgjson.CharacterName jdec := json.NewDecoder(strings.NewReader(r.DataJSON)) jerr := jdec.Decode(&cn) if jerr != nil { Loading