Loading README.md +45 −0 Original line number Diff line number Diff line Loading @@ -2,3 +2,48 @@ _MUOG_ (Multi User Online Game) is just a playground for a simple project. ## Brainstorm - use TDD for project - even for a MMORGP, what are the goals - wealth - special equipment - special abilities - traditional RPG elements - races - what is a race, related to the game? - classes - what is a class, related to the game? - is a class fixed, or a template for skills - skills - avatar attributes - allow different rule sets - basically one world, but with different instances, because of - different rule sets - development process - like elite dangerous: solo, group, and open game - game environment: basic world definition - ruleset creates a new instance - same avatar in different instances? => yes, e.g. for testing different rules sets - world has fixed hubs, where avatars can meet - other parts are instanced based on game style: solo, group, open - dungeon generator? - maze generator? - avatar setup - gender? - race - are there races without a gender? - how "compatible" are races? - class? - skill based? - how to code stuff? - hardcoded - db driven - general goals - terminal interface, but with ssh instead of telnet - security is a major concern - encrypted communication - secure storage of (sensitive) data <!-- End Of File --> No newline at end of file Loading
README.md +45 −0 Original line number Diff line number Diff line Loading @@ -2,3 +2,48 @@ _MUOG_ (Multi User Online Game) is just a playground for a simple project. ## Brainstorm - use TDD for project - even for a MMORGP, what are the goals - wealth - special equipment - special abilities - traditional RPG elements - races - what is a race, related to the game? - classes - what is a class, related to the game? - is a class fixed, or a template for skills - skills - avatar attributes - allow different rule sets - basically one world, but with different instances, because of - different rule sets - development process - like elite dangerous: solo, group, and open game - game environment: basic world definition - ruleset creates a new instance - same avatar in different instances? => yes, e.g. for testing different rules sets - world has fixed hubs, where avatars can meet - other parts are instanced based on game style: solo, group, open - dungeon generator? - maze generator? - avatar setup - gender? - race - are there races without a gender? - how "compatible" are races? - class? - skill based? - how to code stuff? - hardcoded - db driven - general goals - terminal interface, but with ssh instead of telnet - security is a major concern - encrypted communication - secure storage of (sensitive) data <!-- End Of File --> No newline at end of file