Loading amiga/conquest_spread_stars.c +15 −0 Original line number Diff line number Diff line #include "conquest.h" spread_stars() { int sta,sta2; for(sta=0;sta<STARNO;sta++) { star[sta].x=RANDOM(XMAX); star[sta].y=RANDOM(YMAX); for(sta2=0;sta2<sta;sta2++) if(star[sta2].x==star[sta].x && star[sta2].y==star[sta].y) { sta--; break; } } } Loading
amiga/conquest_spread_stars.c +15 −0 Original line number Diff line number Diff line #include "conquest.h" spread_stars() { int sta,sta2; for(sta=0;sta<STARNO;sta++) { star[sta].x=RANDOM(XMAX); star[sta].y=RANDOM(YMAX); for(sta2=0;sta2<sta;sta2++) if(star[sta2].x==star[sta].x && star[sta2].y==star[sta].y) { sta--; break; } } }