Loading amiga/defs.h +2 −0 Original line number Diff line number Diff line Loading @@ -139,3 +139,5 @@ struct NCommand #define RSGN() ((int) (rand()&0x02)-1) #define SECSET ('z'-'a'+1) #define TASKCHAR(tas) (((tas)<SECSET) ? (tas)+'a' : (tas)+'A'-SECSET) #include "symbols.h" amiga/symbols.h 0 → 100644 +112 −0 Original line number Diff line number Diff line extern void alien(int pla); extern void berserker(int pla); extern int att_task(int pla, int tas); extern void conquest(void); extern void clean_task(int pla); extern int comp_cmp(char *name, char *str); extern int controlstar(int sta); extern int danger(int pla, int sta); extern void deinit(void); extern int display_check(int pla); extern int distance(int sta1, int sta2); extern int do_command(int pla, struct NCommand *co); extern int exists(int pla); extern int fight(int sta); extern void fight_now(int disp); extern int fi_pres(int pla, int sta); extern int fi_strength(int pla, int tas); extern int fi_value(int shi); extern int get_task(int pla, int sta); extern int headedstar(int pla, int sta); extern int industrie_no(int pla); extern void init(void); extern int knowstar(int pla, int sta); extern int load(char *str); extern int make_task(int pla, int sta); extern int nearstar(int sta); extern int playon(void); extern int popore_task(int pla, int tas); extern int population_no(int pla); extern void process_turn(void); extern int rule_star(int pl1, int pl2); extern int save(char *str); extern int search_att_task(int pla, int sta); extern int search_task(int pla, int sta); extern void set_ships_free(int pla, int tas, int shi, int no); extern void set_ships_load(int pla, int tas, int shi, int no); extern int spread_players(void); extern void spread_stars(void); extern int task_capa(int pla, int tas); extern int task_free(int pla, int tas); extern int task_range(int pla, int tas); extern int task_size(int pla, int tas); extern int task_size_po(int pla, int tas); extern int task_speed(int pla, int tas); extern void update(int sta); extern long cget(int pla); extern void cinput(char *str, int line); extern void clearall(int pla); extern long coget(void); extern void cprint(int pla, char *str1, char *str2, char *str3, char *str4, char *str5); extern void human(int pla); extern int input_action(int line, int pla); extern void input_many_tasks(int line, int pla, struct NCommand *co); extern int input_number(int line, int pla, int max); extern int input_planet(int line, int pla); extern int input_planet_or_ret(int line, int pla); extern int input_player(int line, int pla); extern int input_player_or_ret(int line, int pla); extern int input_product(int line, int pla, int tech); extern int input_ship(int line, int pla); extern int input_ship_in_task(int line, int pla, int tas); extern void input_ships_task(int line, int pla, struct NCommand *co); extern int input_star(int line, int pla); extern int input_star_or_ret(int line, int pla); extern int input_status(int line, int pla, int status); extern int input_task(int line, int pla); extern int input_task_or_ret(int line, int pla); extern void make_displ(int pla); extern void mapdisplay(int pla); extern void mstr(int no, char *str); extern void nprint(int pla, char *str); extern void output_fight(int pla, int pla1, int shi1, int pla2, int shi2, char *str); extern void planetsummary(int pla1, int sta, int p); extern void process_mouse(int pla, int x, int y); extern void pstr(int rel, char *str); extern void qstr(int no, char *str); extern void randomize(void); extern void rstr(int no, char *str); extern void shipsummary(int pla, int shi); extern void showhelp(int pla); extern void showstars(int pla); extern void showstatus(int pla); extern void showtasks(int pla1, int pla); extern void sortstars(int sta); extern void starsummary(int pla, int sta); extern void tasksummary(int pla1, int pla, int tas); extern void tshipsummary(int pla1, int pla, int shi); extern void tstr(int no, char *str); extern void wait_space(int pla); extern int best_fi(int pla, int sta); extern int best_tr(int pla, int sta); extern void klingon(int pla); extern int fi_need(int pla, int sta); extern int fi_send(int pla, int sta); extern int fi_star(int pla, int sta); extern int ore_need(int pla, int sta); extern int ore_pres(int pla, int sta); extern int ore_send(int pla, int sta); extern int ore_star(int pla, int sta); extern int pop_need(int pla, int sta); extern int pop_pres(int pla, int sta); extern int pop_send(int pla, int sta); extern int pop_star(int pla, int sta); extern int tr_need(int pla, int sta); extern int tr_pres(int pla, int sta); extern int tr_send(int pla, int sta); extern int tr_star(int pla, int sta); extern int tr_value(int shi); extern void cleanup(char *str); extern void main(void); extern void title(void); extern void romulan(int pla); Loading
amiga/defs.h +2 −0 Original line number Diff line number Diff line Loading @@ -139,3 +139,5 @@ struct NCommand #define RSGN() ((int) (rand()&0x02)-1) #define SECSET ('z'-'a'+1) #define TASKCHAR(tas) (((tas)<SECSET) ? (tas)+'a' : (tas)+'A'-SECSET) #include "symbols.h"
amiga/symbols.h 0 → 100644 +112 −0 Original line number Diff line number Diff line extern void alien(int pla); extern void berserker(int pla); extern int att_task(int pla, int tas); extern void conquest(void); extern void clean_task(int pla); extern int comp_cmp(char *name, char *str); extern int controlstar(int sta); extern int danger(int pla, int sta); extern void deinit(void); extern int display_check(int pla); extern int distance(int sta1, int sta2); extern int do_command(int pla, struct NCommand *co); extern int exists(int pla); extern int fight(int sta); extern void fight_now(int disp); extern int fi_pres(int pla, int sta); extern int fi_strength(int pla, int tas); extern int fi_value(int shi); extern int get_task(int pla, int sta); extern int headedstar(int pla, int sta); extern int industrie_no(int pla); extern void init(void); extern int knowstar(int pla, int sta); extern int load(char *str); extern int make_task(int pla, int sta); extern int nearstar(int sta); extern int playon(void); extern int popore_task(int pla, int tas); extern int population_no(int pla); extern void process_turn(void); extern int rule_star(int pl1, int pl2); extern int save(char *str); extern int search_att_task(int pla, int sta); extern int search_task(int pla, int sta); extern void set_ships_free(int pla, int tas, int shi, int no); extern void set_ships_load(int pla, int tas, int shi, int no); extern int spread_players(void); extern void spread_stars(void); extern int task_capa(int pla, int tas); extern int task_free(int pla, int tas); extern int task_range(int pla, int tas); extern int task_size(int pla, int tas); extern int task_size_po(int pla, int tas); extern int task_speed(int pla, int tas); extern void update(int sta); extern long cget(int pla); extern void cinput(char *str, int line); extern void clearall(int pla); extern long coget(void); extern void cprint(int pla, char *str1, char *str2, char *str3, char *str4, char *str5); extern void human(int pla); extern int input_action(int line, int pla); extern void input_many_tasks(int line, int pla, struct NCommand *co); extern int input_number(int line, int pla, int max); extern int input_planet(int line, int pla); extern int input_planet_or_ret(int line, int pla); extern int input_player(int line, int pla); extern int input_player_or_ret(int line, int pla); extern int input_product(int line, int pla, int tech); extern int input_ship(int line, int pla); extern int input_ship_in_task(int line, int pla, int tas); extern void input_ships_task(int line, int pla, struct NCommand *co); extern int input_star(int line, int pla); extern int input_star_or_ret(int line, int pla); extern int input_status(int line, int pla, int status); extern int input_task(int line, int pla); extern int input_task_or_ret(int line, int pla); extern void make_displ(int pla); extern void mapdisplay(int pla); extern void mstr(int no, char *str); extern void nprint(int pla, char *str); extern void output_fight(int pla, int pla1, int shi1, int pla2, int shi2, char *str); extern void planetsummary(int pla1, int sta, int p); extern void process_mouse(int pla, int x, int y); extern void pstr(int rel, char *str); extern void qstr(int no, char *str); extern void randomize(void); extern void rstr(int no, char *str); extern void shipsummary(int pla, int shi); extern void showhelp(int pla); extern void showstars(int pla); extern void showstatus(int pla); extern void showtasks(int pla1, int pla); extern void sortstars(int sta); extern void starsummary(int pla, int sta); extern void tasksummary(int pla1, int pla, int tas); extern void tshipsummary(int pla1, int pla, int shi); extern void tstr(int no, char *str); extern void wait_space(int pla); extern int best_fi(int pla, int sta); extern int best_tr(int pla, int sta); extern void klingon(int pla); extern int fi_need(int pla, int sta); extern int fi_send(int pla, int sta); extern int fi_star(int pla, int sta); extern int ore_need(int pla, int sta); extern int ore_pres(int pla, int sta); extern int ore_send(int pla, int sta); extern int ore_star(int pla, int sta); extern int pop_need(int pla, int sta); extern int pop_pres(int pla, int sta); extern int pop_send(int pla, int sta); extern int pop_star(int pla, int sta); extern int tr_need(int pla, int sta); extern int tr_pres(int pla, int sta); extern int tr_send(int pla, int sta); extern int tr_star(int pla, int sta); extern int tr_value(int shi); extern void cleanup(char *str); extern void main(void); extern void title(void); extern void romulan(int pla);